A city builder for the urban enthusiast. Plan transit-oriented developments, master real-world municipal economics, and grow cities of millions.

Coming to Steam

Build at True Scale.

Leave the micro-management of individual intersections behind. With a playable area of 100km², Metrotown lets you manage sprawling metropolitan regions with populations in the millions.

Engineer the Flow.

Implement real urban planning concepts. Design efficient bus networks, manage transit headways, and utilize modal filtering to create permeable, walkable neighborhoods.

Master the Economics.

Land value is the foundation of all city growth. An advanced simulation reacts to mobility, economic strength, agglomeration effects, and more.

Metrotown macro city view — sprawling metropolitan region at true scale Metrotown transit planning — bus networks and walkable neighborhoods Metrotown land value economics — Georgist simulation of neighborhood growth
Metrotown macro city view — sprawling metropolitan region at true scale

Build at True Scale.

Leave the micro-management of individual intersections behind. With a playable area of 100km², Metrotown lets you manage sprawling metropolitan regions with populations in the millions.

Metrotown transit planning — bus networks and walkable neighborhoods

Engineer the Flow.

Implement real urban planning concepts. Design efficient bus networks, manage transit headways, and utilize modal filtering to create permeable, walkable neighborhoods.

Metrotown land value economics — Georgist simulation of neighborhood growth

Master the Economics.

Land value is the foundation of all city growth. An advanced simulation reacts to mobility, economic strength, agglomeration effects, and more.

Growth 1: Farming Town
Growth 2: Burgeoning City
Growth 3: Global City

Watch Your City Grow

Transform your quiet town into a global city with proper planning, efficient transit, and market-driven development.

The True Cost of Cars

The negative externalities of cars have not been ignored. In urban centers, cars are frequently the least efficient and most expensive mode of transportation.

Noise and Pollution

Noise and Pollution

Vehicle traffic is the largest contributor of noise and pollution in cities. Keeping it to a minimum is key to making your neighborhoods livable.

Reduced Mobility

Reduced Mobility

A city with more vehicles is less enjoyable for pedestrians and cyclists. Limit vehicles to keep alternative transportation modes viable.

Wasted Space

Wasted Space

Wide roads and surface parking lots contribute to urban sprawl, increasing the time required for your residents to reach their destinations.

First person exploration of the city

Walk the Streets

Walk, bike, or drive through your streets to experience how they feel to your residents, or take to the sky for a birds-eye view.

Walk

Walk

Bike

Bike

Drive

Drive

Fly

Fly

Coming Fall 2026

We're looking for players to provide feedback and help balance the game during the alpha playtest this fall. Stay connected to be notified when it launches — we hope to see you there!